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Asvegren
N'wah.

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Seyda Neen

Joined on 4/1/02

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Well I got that thing you PMed me to work.
I wish that boss battle didn't keep bugging out on me when I try playing it.....

I just finished playing through Wilt: Last Blossom. Something about the game kind of bothered me, like some parts were designed to make the game last longer without wielding anything new, or maybe it wasn't always clear enough where you have and haven't gone in the game as you progress. But I don't feel like that's quite it. The jumping controls felt really awkward to me sometimes, although I can't explain that very well, either. And it's because I can't explain these things that I don't feel qualified to leave a review for the game.

But I'm typing this out right now because I want to give you and the rest of the team (I'm guessing you three don't all live in the same post-apocalyptic top-secret building) props for making a Flash game that feels like an old school console game--not just for being professional, but for being a full experience with a beginning, middle, and end. The whole Wilt world has an absolutely terrific atmosphere, too. Just the very way the game was put together felt oddly nostalgic and relaxed. Made me think.

Thank you. Your comments are appreciated.

Hey, you know I'll test it.

Especially since my computer is kinda weird anyways. I'm sure I would notice any glitches.