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Asvegren
N'wah.

Male

Seyda Neen

Joined on 4/1/02

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Comments

The concept seems fun and awesome, but the enemies seem really dull. They don't shoot. They just ride their space-bikes right into the other enemies. They spawn sometimes right behind your back. That makes me a bit frusfrated, but the concept is fun. You should probably work a bit on the A.I. of the enemy bikers, so they would shoot and at least try to avoid death.

Thanks!

not been able to see where your shooting was odd, i disliked the limit for the top of the screen (there's space but you cant move into it to "avoid stuff" so its frustrating that you can see room to move into but limited, the bottom limit is fine, i agree with EcoPipe on the dull enemies, possible add in a damage bar with "lives" rather then one hit deaths, or if you dont want a bar add smoke that gets worse from the rear of the plane, again been able to see where the planes from behind are coming from would be nice otherwise you would force players to play in the middle of the screen or 1/3 in (like i was). different weapon types / upgrades and foes would greatly increase re playability.

Thanks for your comments. I'll look into visible shooting and the movement range (which has been mentioned previously). I'm less concerned about replayability since this level is a one-off in a game that will likely end up being 30-60+ minutes long. Once again, thanks for the suggestions!

Hello,I tested your game:
The game is too short,I'd recommend you to add another stage (with a snow background for example) with more enemy kinds and more difficulty to beat.
The graphics are pretty good.
You should add some power-ups that will appear randomly when killing an enemy (like a shield,a bomb to drop,a speed-up,a slow motion etc.
You could add a key to go faster (boost speed).
The game needs a mute button.
Other than that,the game is decent.
Hope it helped!
-TheRed555

Thanks for your comments! This is just one 'level' in an otherwise fairly long game. I'll look into your suggestions!

Hi.
So here's the things that kinda bugged me.
Firstly, those bike riding enemies often spawn directly behind you, it's okay when they spawn in the top or the bottom of the screen, but when four of them spawn right behind you, especially in the beginning it's kinda hard for the player to outmaneuver them.
Secondly, movement can be a little too slugish in tight situations.
Thirdly, hit detection can seem a bit unfair. Meaning it can be hard to notice that you actually hit something with your foot.
So those were the main problems I had playing. Not seeing where you're shooting was not an issue for me and I think you should keep it like that because it won't really change anything. I mean, you're shooting straight.
Once you realize you should just clean a way for yourself it's not that hard, but still offers a bit of challenge.
Hope this helps a bit, and keep it up.

Thanks bud, appreciate it.

Hey there,

First of it, it looks AWESOME. I love the art style.

But the gameplay itself, the controls just seem weird. For some reason I don't find myself to be in complete control of where the bike is going, I think you should try adjusting the acceleration and the drag of the bike.

Also the enemies who come from behind are really annoying. A few should be great, but not this many. maybe let some of the enemies on the bike approach from the left side of the screen and then fly around a little, shooting at the player.

Good luck on the game, and please PM me when it is realesed

Thanks! Please follow me instead, I'll definitely forget to PM you!

Hiya,
I played your game and I have to say, it's really hard. I mean it wasn't impossible but saying it took me a few tries would be an understatement. That's not saying it wasn't fun, it controlled well and I enjoyed the art, music, and game play. I'd recommend maybe tuning down the amount of guys who come from behind to make things a tad bit easier.

Thank you.

Reminds me of metal gear(with great splash damage and bike death sprites) and gunstar heros(with teh difficutly and easy deaths). Would reccomnd powerups, as is stated below, and varied enemy sprites. The random enemy entrances is a plus! (knowing how procedural arcasde cabinets can be) and so is the wide hit raduis for the purple gooey boobs!
- John Galt

Thanks! Who is John Galt?

screenshot looks sexy

Thanks! ACTION! :D

Btw i played the racedemo and after 2 times blowing up like a noob i was like meh ima just listen to the music and i was suprised to despite it almost sounding ike the music i made for wilt, as it uses a alot of the same sounds but the melody it starts with is very similar to it in particular, wether its intentional to keep a certain atmosphere with the style or completely coincedential (i dont mind), like it.

I mean this as a compliment obviously to whoever made it btw.

The music in the demo wasn't composed for this game, wandschrank allowed us to use a track he made years ago. So it's a total coincidence! In any case I agree, anything resembling the Wilt OST should take it as a compliment :)

A really nice coincedence for you then :p Or did you accept it just because it sounded a lot like the wilt ost? hmm.

Btw i just added my twitters to my profile and also follow you now, im kinda new to that though i mean i dont even have a mobile phone so i can only twitters at home xD.

Maybe I've just got good 8bit music taste :)